The Legend of Duskmoor
❦IThe Broken Moon
Long ago, the moon over Moonhollow was whole, and the vale slept safely beneath it. Then, three nights before our tale begins, it cracked like an egg. Seven glowing shards fell into the land.
The lanterns of Lanternwood went cold. The gnomes grew cross. And in the Ashen Graveyard, the dead knights began to stand up again. You wake beside the old Moonwell with moonlight in your fingertips and a blue butterfly resting on your hand. It wants you to follow it.
IIShards of the Vale
Old Veylin, the grumpy wizard of the tower, sends you across the vale. You relight the lanterns, beat the Hollow King who forgot how to die, cross the Murkwater with a troll ferryman, and climb the Lonely Spire where the Watchers keep their silent guard. One by one, the seven shards come home, and the moon is mended.
IIIThe Raven King
But the moon is dimmer than the old songs say. A third of its light is missing. A hundred years ago the Lord of Ravenhold, keeper of the northern lamps, cracked the moon and drank its light. He became the Raven King. You march north through the snow, past wolves and frost wraiths, into the town of Ravenmoor and up the four floors of Ravenhold. You take the Castellan's key, crawl through the tunnels past the Gaoler, break the three locks of the Black Stair, and bring the stolen light home.
IVThe Moon Devourer
Something has been hungry for a very long time. Grinning Men walk the night. In the vale, a sealed Moon Gate waits for a hero brave enough to step through to the dark side of the moon, where Mor'Lune, the Moon Devourer, has been swallowing light for a thousand years.
VBeyond the Mountains
The world is bigger than the vale. Hidden valleys lie behind the peaks: a secret orchard, Gallows Hollow, Emberfall Canyon, Starfall Meadow and a very green place called Weedland. Ten wild lands, from the Crystal Fields to the Skyshard Isles, each hold three great bosses. Under your own castle a portal leads to the Molten Underworld, full of magma, void glass and antimatter. And far in the north, behind the great mountain, the Sakura Vale stays sealed until every world boss has fallen. Inside waits the Oni Shogun, and a black portal to the Void Sea, where a skin no one can buy is waiting to be claimed.
VIYour Own Legend
Build a camp into a Grand Moon Citadel. Hunt deer, cook by the fire, pet the foxes. Fight in Survival with friends' heroes at your side, or duel a rival one on one. Level all the way to 300. The Journey board in your backpack holds more than a hundred goals, and finishing them all is a very long adventure.